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Life is not a game of luck, if you wanna win, work hard.

Physics Programming
I developed a custom physics library for my engine that manages collision detection and collision response. To boost collision detection performance, I implemented a Bounding Volume Hierarchy (BVH) test. Additionally, the library supports softbody simulations using Verlet integration.

Fall Eggs
"Fall Eggs" is a Unity-based third-person game where you play as an egg completing daily kitchen tasks. Roll, bounce, and explore to make boiled and fried eggs by jumping into the right vessels. The only danger? Falling from great heights. Each level offers fun challenges as you navigate through the kitchen, finding the best paths to complete your tasks. Can you make it to the end without a crack?
BYOG'20, Top 10 submission

Network Programming
I've delved into network programming, crafting my own TCP server and client for a chat room, along with an authentication service for validating usernames and passwords during login. Additionally, I developed a small tank game using a UDP server and client setup. Notably, all three projects utilize Google Protocol Buffers for efficient data transmission.
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