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SuperVisor 2D

A 2D strategical event managing game

SuperVisor 2D: Welcome
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Overview

It is an event managing game where, the husband is stuck in his home with no electricity in a storm. He has to maintain order in his house without losing his sanity.
Surprisingly, he has a manual cycle power generator to generate electricity, but does he have what it takes to pedal the cycle manually and still keep his house together?
There are 3 major aspects of this game (Temperature,Electricity,Player Mood) as depicted by 3 bars in the game.

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Gameplay

Temperature

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Room temperature gradually increases with time indicating how hot it is during summer.

By switching on the Air Conditioner, room temperature significantly drops.

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Gameplay

Electricity

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The house has 3 floors and each floor has a tube-light that makes the area visible when on.

Each light consumes electricity when they are on.

In 2nd Floor, we have Television, Refrigerator and Oven, each of which when used can increase the player's mood and consume electricity at different output.

In 1st Floor, we have a cycle power generator,  on manually pedaling the cycle we can generate electricity but with great toll on the player's mood. 

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Gameplay

Player Mood

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On maintaining the ideal room temperature of the house, the player's mood level gradually increases.

Whereas, on failing to do so, player's mood if affected.

Using electronics in 2nd floor, increases the player's mood at different levels each.

Using the power generator, significantly reduces the player's mood, signifies how tired and sweaty the player gets.

In 3rd floor, there is a infant, which needs light on at all costs which cries otherwise if the light is off.

The infant also cries at random intervals when the light is on due to it's fear of being alone.

Whenever the infant cries, it reduces the player's mood level.

Henceforth, he has to pacify the infant at time to make it from crying.

SuperVisor 2D: Services
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